HAS
Meet The 'Magic' Behind Hasbro's Growth
Article Summary
BUY- Hasbro Inc. (NASDAQ: HAS) reported strong earnings and raised its full-year sales and profit forecasts, driven by strong demand for its massive Magic: The Gathering franchise and Wizards division, which includes both tabletop and digital versions of the popular game.
- Hasbro, reported strong growth across its consumer product groups, with strong demand from Star Wars, Marvel, and Play-Doh, while Wizards revenue surged 27% to $664 million, and Hasbro raised its profit and sales forecast, betting on continued Wizards strength.
- The 30-year-old brand posted a 32% gain in second-quarter revenues and 34% growth for the first half, with its network now including 12,000 stores and more than 1 million unique players.
- Since 2009, Hasbro's tabletop and digital Magic businesses compounded revenue at over 17% a year and grew in 15 of the last 17 years, with the average tabletop player about 35 and having been playing for more than five years.
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Growth Stock Scoring Breakdown
| METRIC | VALUE | WEIGHT | ANALYSIS |
|---|---|---|---|
| Sales Growth TTM ? | 16.9% | 25% | 60.0 ptsModerate (16.9%) - Decent growth |
| EPS Growth Next 5Y ? | 8.4% | 25% | 20.0 ptsWeak (8.4%) - Low expectations |
| Target Price Upside ? | 23.0% | 20% | 70.0 ptsGood Upside (23.0%) - Target: $109.23 vs Current: $88.78 |
| Gross Margin % ? | 64.5% | 15% | 80.0 ptsVery Healthy (64.5%) - High-quality margins |
| Drawdown from 52-Wk High ? | -17.0% | 15% | 40.0 ptsMild Pullback (-17.0%) - Light entry opportunity |
Disclaimer: This rating is for informational purposes only and is not financial advice.
All data sourced from Finviz.
Always conduct your own research and consult with a financial advisor before making investment decisions.
Past performance does not guarantee future results.
About HAS
- Hasbro, Inc. operates as a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong.
- The company offers trading cards and collectibles, action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, vehicles and toy-related specialty products, sports action products and accessories, and other consumer products; and licensed products, such as apparel, publishing products, home goods and electronics, and toy products.
- It also engages in the sourcing, marketing, and sale of toy and game products; and promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparel.
- In addition, the company is involved in the promotion of its brands through the development of trading cards, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games; and license certain brands to other third-party digital game developers who transform Hasbro brand-based characters and other intellectual properties, into digital gaming experiences.
- Further, it develops and produces of Hasbro-branded entertainment content, including film, television, children's programming, digital content, and live entertainment.
- The company sells its products to retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers under the MAGIC: THE GATHERING, MONOPOLY, HASBRO GAMES, PLAY-DOH, TRANSFORMERS, DUNGEONS & DRAGONS, NERF, and PEPPA PIG, as well as LUCASFILMS' STAR WARS, BEYBLADE, Final Fantasy, The Lord of the Rings, Fallout, SPIDER-MAN, and THE AVENGERS brands.
- Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.